Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:EFFECT_FACTORY_LARGEROOM (UT2004)

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UT2004 Object >> I3DL2Listener >> EFFECT_FACTORY_LARGEROOM

Contents

Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003, U2, U2XMP

EFFECT_FACTORY_LARGEROOM

Default values[edit]

Property Value
AirAbsorptionHF 0.0
DecayHFRatio 0.51
DecayLFRatio 1.31
DecayTime 4.24
EchoDepth 0.07
EchoTime 0.231
EnvironmentDiffusion 0.75
EnvironmentSize 1.9
HFReference 3762.6
LFReference 362.5
Reflections -1500
ReflectionsDelay 0.039
Reverb -600
ReverbDelay 0.023
Room -1200
RoomHF -300
RoomLF -400