Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_ICEPALACE_MEDIUMROOM (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> I3DL2Listener >> EFFECT_ICEPALACE_MEDIUMROOM |
Contents
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, UT2003, U2, U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_ICEPALACE_MEDIUMROOM
Default values[edit]
Property | Value |
---|---|
AirAbsorptionHF | 0.0 |
DecayHFRatio | 1.53 |
DecayLFRatio | 0.32 |
DecayTime | 2.22 |
EchoDepth | 0.12 |
EchoTime | 0.186 |
EnvironmentDiffusion | 0.87 |
EnvironmentSize | 2.7 |
HFReference | 12428.5 |
LFReference | 99.6 |
Reflections | -800 |
ReflectionsDelay | 0.039 |
Reverb | -1200 |
ReverbDelay | 0.027 |
RoomHF | -500 |
RoomLF | -700 |