Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_WOODEN_LARGEROOM (UE2Runtime)
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Object >> I3DL2Listener >> EFFECT_WOODEN_LARGEROOM |
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EFFECT_WOODEN_LARGEROOM
Default values[edit]
Property | Value |
---|---|
DecayHFRatio | 0.33 |
DecayLFRatio | 0.82 |
DecayTime | 1.45 |
HFReference | 4705.0 |
LFReference | 99.6 |
Reflections | -300 |
ReflectionsDelay | 0.056 |
Reverb | -500 |
ReverbDelay | 0.049 |
Room | -1200 |
RoomHF | -2100 |
RoomLF | -1100 |