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UE2:EMPExplosion (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
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Properties[edit]
Property group 'EMPExplosion'[edit]
ExplosionSound[edit]
Type: Sound
Default value: Sound'WeaponsA.EnergyRifle.ER_EMPExplode'
Default values[edit]
Property | Value |
---|---|
bDynamicLight | True |
bHidden | True |
LifeSpan | 0.5 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 150 |
LightRadius | 32.0 |
LightSaturation | 150 |
LightType | LT_Steady |
TransientSoundRadius | 500.0 |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick