UE2:EMPExplosion (U2)

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U2 Object >> Actor >> Effects >> EMPExplosion
Package:
Weapons

null

Properties

Property group 'EMPExplosion'

ExplosionSound

Type: Sound


Default value: Sound'WeaponsA.EnergyRifle.ER_EMPExplode'

Default values

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick