I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:EMPProjectile (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Projectile >> EMPProjectile
Package: 
Weapons

null

Properties[edit]

Property group 'EMPProjectile'[edit]

ShakeDuration[edit]

Type: float


Default value: 1.0

ShakeMagnitude[edit]

Type: float


Default value: 30.0

ShakeRadius[edit]

Type: float


Default value: 1024.0

Internal variables[edit]

ActivationTime[edit]

Type: float


Default value: 0.9

bExploded[edit]

Type: bool


Effect[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
bNoFalloff True
Damage 120.0
DamageRadius 290.0
DrawType DT_None
LifeSpan 6.0
MaxSpeed 1400.0
MomentumTransfer 5000.0
MyDamageType Class'U2.DamageTypeEMP'
SoundRadius 80.0
SoundVolume 218
Speed 1400.0
TransientSoundRadius 500.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode