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UE2:EMPProjectile (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> EMPProjectile |
Contents
- Package:
- Weapons
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Properties[edit]
Property group 'EMPProjectile'[edit]
ShakeDuration[edit]
Type: float
Default value: 1.0
ShakeMagnitude[edit]
Type: float
Default value: 30.0
ShakeRadius[edit]
Type: float
Default value: 1024.0
Internal variables[edit]
ActivationTime[edit]
Type: float
Default value: 0.9
bExploded[edit]
Type: bool
Effect[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
bNoFalloff | True |
Damage | 120.0 |
DamageRadius | 290.0 |
DrawType | DT_None |
LifeSpan | 6.0 |
MaxSpeed | 1400.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeEMP' |
SoundRadius | 80.0 |
SoundVolume | 218 |
Speed | 1400.0 |
TransientSoundRadius | 500.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
Overrides: Projectile.Explode