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UE2:XMaterialController (UT2003)

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(Redirected from UE2:EMatTickFunc (UT2003))
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UT2003 Object >> Actor >> XMaterialController
Package: 
Engine
This class in other games:
UT2004

null

Properties[edit]

Property group 'xMaterialController'[edit]

MatTickFunc[edit]

Type: EMatTickFunc


MatTickValue[edit]

Type: float


Default value: 1.0

MatTriggerAction[edit]

Type: EMatAction


Default value: MTA_NoAction

SwapMaterialA[edit]

Type: Material


SwapMaterialB[edit]

Type: Material


Target[edit]

Type: Material


Internal variables[edit]

tickAccum[edit]

Type: float

Modifiers: transient


tickPtA[edit]

Type: float

Modifiers: transient


tickPtB[edit]

Type: float

Modifiers: transient


triggerOn[edit]

Type: bool

Modifiers: transient


Default values[edit]

Property Value
bNoDelete True
RemoteRole ROLE_SimulatedProxy

Enums[edit]

EMatAction[edit]

MTA_SwapShaderDiffuse 
MTA_SwapShaderSelfIllum 
MTA_SwapShaderSpecular 
MTA_SwapCombinerMat1 
MTA_SwapCombinerMat2 
MTA_NoAction 

EMatTickFunc[edit]

MTF_PulseConstantColor 
MTF_FadeConstantColor 
MTF_NoAction 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float t)

Overrides: Actor.Tick


Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

CombinerAction[edit]

simulated function CombinerAction (Combiner cb)


Pulse[edit]

simulated function float Pulse (float x)


ShaderAction[edit]

simulated function ShaderAction (Shader sh)


TickConstantColor[edit]

simulated function TickConstantColor (ConstantColor cc, float t)