I'm a doctor, not a mechanic
UE2:XMaterialController (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EMatTickFunc (UT2003))
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'xMaterialController'[edit]
MatTickFunc[edit]
Type: EMatTickFunc
MatTickValue[edit]
Type: float
Default value: 1.0
MatTriggerAction[edit]
Type: EMatAction
Default value: MTA_NoAction
SwapMaterialA[edit]
Type: Material
SwapMaterialB[edit]
Type: Material
Target[edit]
Type: Material
Internal variables[edit]
tickAccum[edit]
Type: float
Modifiers: transient
tickPtA[edit]
Type: float
Modifiers: transient
tickPtB[edit]
Type: float
Modifiers: transient
triggerOn[edit]
Type: bool
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
RemoteRole | ROLE_SimulatedProxy |
Enums[edit]
EMatAction[edit]
- MTA_SwapShaderDiffuse
- MTA_SwapShaderSelfIllum
- MTA_SwapShaderSpecular
- MTA_SwapCombinerMat1
- MTA_SwapCombinerMat2
- MTA_NoAction
EMatTickFunc[edit]
- MTF_PulseConstantColor
- MTF_FadeConstantColor
- MTF_NoAction
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float t)
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
CombinerAction[edit]
simulated function CombinerAction (Combiner cb)
Pulse[edit]
ShaderAction[edit]
simulated function ShaderAction (Shader sh)
TickConstantColor[edit]
simulated function TickConstantColor (ConstantColor cc, float t)