My program doesn't have bugs. It just develops random features.
UE2:TexOscillatorTriggered (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ERetriggerAction (UT2003))
Object >> Material >> Modifier >> TexModifier >> TexOscillator >> TexOscillatorTriggered |
- Package:
- Engine
- This class in other games:
- U2, UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'TexOscillatorTriggered'[edit]
RetriggerAction[edit]
Type: ERetriggerAction
Default value: RTA_Retrigger
StopAfterPeriod[edit]
Type: float
Default value: 0.5
Internal variables[edit]
Reverse[edit]
Type: bool
Modifiers: transient
Triggered[edit]
Type: bool
Modifiers: transient
TriggeredTime[edit]
Type: float
Modifiers: transient
Default value: -1.0
Default values[edit]
Property | Value |
---|---|
UOscillationAmplitude | 0.0 |
UOscillationRate | 0.0 |
VOscillationAmplitude | 0.5 |
VOscillationPhase | 0.25 |
VOscillationRate | 0.5 |
Enums[edit]
ERetriggerAction[edit]
- RTA_Reverse
- RTA_Reset
- RTA_Ignore
- RTA_Retrigger
Instance functions[edit]
Reset[edit]
function Reset ()
Overrides: Modifier.Reset
Trigger[edit]
Overrides: Modifier.Trigger