My program doesn't have bugs. It just develops random features.

UE2:TexOscillatorTriggered (UT2003)

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UT2003 Object >> Material >> Modifier >> TexModifier >> TexOscillator >> TexOscillatorTriggered
Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2004

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Properties[edit]

Property group 'TexOscillatorTriggered'[edit]

RetriggerAction[edit]

Type: ERetriggerAction


Default value: RTA_Retrigger

StopAfterPeriod[edit]

Type: float


Default value: 0.5

Internal variables[edit]

Reverse[edit]

Type: bool

Modifiers: transient


Triggered[edit]

Type: bool

Modifiers: transient


TriggeredTime[edit]

Type: float

Modifiers: transient


Default value: -1.0

Default values[edit]

Property Value
UOscillationAmplitude 0.0
UOscillationRate 0.0
VOscillationAmplitude 0.5
VOscillationPhase 0.25
VOscillationRate 0.5

Enums[edit]

ERetriggerAction[edit]

RTA_Reverse 
RTA_Reset 
RTA_Ignore 
RTA_Retrigger 

Instance functions[edit]

Reset[edit]

function Reset ()

Overrides: Modifier.Reset


Trigger[edit]

function Trigger (Actor Other, Actor EventInstigator)

Overrides: Modifier.Trigger