My program doesn't have bugs. It just develops random features.
UE2:GUI enums (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ETextCase (UT2003))
- GUI enums in other games:
- UE2Runtime, UT2004
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Enums[edit]
eEditMask[edit]
- EDM_None
- EDM_Alpha
- EDM_Numeric
eIconPosition[edit]
- ICP_Normal
- ICP_Center
- ICP_Scaled
- ICP_Stretched
- ICP_Bound
eImgAlign[edit]
- IMGA_TopLeft
- IMGA_Center
- IMGA_BottomRight
eImgStyle[edit]
- ISTY_Normal
- ISTY_Stretched
- ISTY_Scaled
- ISTY_Bound
- ISTY_Justified
EMenuRenderStyle[edit]
- MSTY_None
- MSTY_Normal
- MSTY_Masked
- MSTY_Translucent
- MSTY_Modulated
- MSTY_Alpha
- MSTY_Additive
- MSTY_Subtractive
- MSTY_Particle
- MSTY_AlphaZ
eMenuState[edit]
- MSAT_Blurry
- Component has no focus at all
- MSAT_Watched
- Component is being watched (ie: Mouse is hovering over, etc)
- MSAT_Focused
- Component is Focused (ie: selected)
- MSAT_Pressed
- Component is being pressed
- MSAT_Disabled
- Component is disabled.
ePageAlign[edit]
- PGA_None
- PGA_Client
- PGA_Left
- PGA_Right
- PGA_Top
- PGA_Bottom
eTextAlign[edit]
- TXTA_Left
- TXTA_Center
- TXTA_Right
eTextCase[edit]
- TXTC_None
- TXTC_Upper
- TXTC_Lower