Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EarthquakeTrigger (U2)
Contents
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EarthquakeTrigger.uc $Author: Mfox $ $Date: 7/29/02 7:58p $ $Revision: 8 $
Properties[edit]
Property group 'EarthquakeTrigger'[edit]
AmbientSoundStr[edit]
Type: string
sound for duration of quake
BaseTossMagnitude[edit]
Type: float
toss Magnitudenitude at epicenter, 0 at radius
Default value: 2500000.0
bTossNPCs[edit]
Type: bool
if true, NPCs in area are tossed around
Default value: True
bTossPCs[edit]
Type: bool
if true, PCs in area are tossed around
Default value: True
Duration[edit]
Type: float
how long quake should last
Default value: 10.0
MaxTossedMass[edit]
Type: float
if bTossPawns true, only pawns <= this mass are tossed
Default value: 500.0
Radius[edit]
Type: float
radius of quake
Default value: 2048.0
ShakeMagnitude[edit]
Type: float
roll Magnitudenitude at epicenter, 0 at radius
Default value: 60.0
ShakeSoundStr[edit]
Type: string
sound for each shake
TimeBetweenShakes[edit]
Type: float
time between each shake
Default value: 0.5
Internal variables[edit]
TimeRemaining[edit]
Type: float
Modifiers: private
Default values[edit]
Property | Value |
---|---|
InitialState | ' |
Texture | Texture'Legend.S_QuakeTrigger' |
States[edit]
Waiting[edit]
Waiting.Timer[edit]
Overrides: Trigger.Timer (global)
Waiting.Trigger[edit]
Overrides: Actor.Trigger (global)