UE2:FX_DamageSmoke (UT2004)
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- Package:
- UT2k4Assault
(C) 2002, Epic Games
Default values
Subobjects
SpriteEmitter0
Class: Engine.SpriteEmitter
Property
|
Value
|
Acceleration
|
|
AddVelocityFromOwner
|
True
|
AddVelocityMultiplierRange
|
|
AutomaticInitialSpawning
|
False
|
ColorScale[1]
|
(RelativeTime=0.200000,Color=(B=128,G=128,R=128,A=255))
|
ColorScale[2]
|
(RelativeTime=0.800000,Color=(B=64,G=64,R=64,A=255))
|
ColorScale[3]
|
(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
|
DrawStyle
|
PTDS_AlphaBlend
|
InitialParticlesPerSecond
|
7.5
|
LifetimeRange
|
|
LowDetailFactor
|
1.0
|
MaxParticles
|
15
|
ParticlesPerSecond
|
7.5
|
RespawnDeadParticles
|
False
|
SizeScale[0]
|
(RelativeSize=0.100000)
|
SizeScale[1]
|
(RelativeTime=1.000000,RelativeSize=1.000000)
|
SpinParticles
|
True
|
StartSizeRange
|
|
StartSpinRange
|
|
Texture
|
Texture'AW-2004Particles.Fire.MuchSmoke1'
|
TextureUSubdivisions
|
4
|
TextureVSubdivisions
|
4
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseRandomSubdivision
|
True
|
UseRegularSizeScale
|
False
|
UseSizeScale
|
True
|