UE2:Emitter (UT2004)
- Package:
- Engine
- Direct subclasses:
- FX_LinkTurret_GreenPlasma, ONSVehicleIonExplosionEffect, ONSAttackCraftExhaust, ONSRedPlasmaFireEffect, FX_SpaceFighter_SkaarjPlasma, ONSGreenPlasmaSmallFireEffect, STR_linkgunfire, ONSSmallVehicleExplosionEffect, BulldogDust, BulletSplash, ClassicSniperSmoke, ONSMineLayerTargetBeamEffect, DeResPart, NewRedeemerTrail, FX_ASVehicleBuildEffect, FX_DamageSmoke, FX_ExplodingBarrel, FX_HoldObjective, FX_IonPlasmaTank_ShockWave, FX_Laser_Blue, FX_NewIonCore, FX_SpaceFighter_3rdpMuzzle, FX_NewIonPlasmaBeam, FX_PlasmaImpact, FX_SpaceFighter_Explosion, FX_SpaceFighter_Rocket_Trail, FX_SpaceFighter_ShotDownEmitter, FX_TurretControlPanel_Lights, FX_SpaceFighter_Trail_Red, FX_Turret_IonCannon_BeamExplosion, FX_Turret_IonCannon_ChargeBeam, FX_Turret_IonCannon_LaserBeam, FX_WeaponLocker, FxBarricadeBreak, FxSignBreak, IonCannonDeathEffect, LandMineExplosion, LavaDeath, LockerWeapon, MutantGlow, NetworkEmitter, NewExplosionA, NewExplosionB, NewExplosionC, NewLinkTrail, NewMinigunMFlash, NewTracer, NewTransDeresRed, NewTransDeresBlue, NewIonEffect, NewTransEffectBlue, NewTransEffect, ONSAVRiLRocketExplosion, ONSArtilleryCannonMuzzleFlash, ONSArtilleryCamThrusterBlue, ONSArtilleryGroundExplosion, ONSArtilleryAirExplosion, ONSArtilleryCamThrusterRed, ONSArtilleryShellSplit, ONSArtilleryTrajectoryBeamSegment, ONSArtilleryDeathExp, ONSAttackCraftStreamer, ONSAutoBomberBombExplosion, ONSAutoBomberDeathFlames, ONSAutoBomberWarpEffect, ONSAvrilSmokeTrail, ONSBlueEnergyEffect, ONSBluePlasmaFireEffect, ONSBluePlasmaSmallFireEffect, ONSChargeBeamEffect, ONSDamagedEffect, ONSDecoEffect, ONSDecoyFlight, ONSDecoyLaunch, ONSDirtSlipEffect, ONSDualACDeathExp, ONSDualMissileExplosion, ONSDualMissileIgnite, ONSDualMissileSmokeTrail, ONSFreeRoamingEnergyEffect, ONSGreenPlasmaFireEffect, ONSGrenadeBeaconBlue, ONSGrenadeBeaconRed, ONSGrenadeExplosionEffect, ONSHoverBikeDuckEffect, ONSHoverBikeHoverDust, ONSHoverBikeJumpEffect, ONSImpactSparks, ONSMASCannonBeamEffect, ONSMASRocketTrailEffect, ONSMASCannonImplosionEffect, ONSNodeBeamBlueEffect, ONSNodeBeamRedEffect, ONSNodeHealEffect, ONSPRVComboEffect, ONSPRVRearGunCharge, ONSPRVSideGunMuzzleFlash, ONSPlasmaHitBlue, ONSPlasmaHitGreen, ONSPlasmaHitPurple, ONSPlasmaHitRed, ONSPowerCoreBreachEffect, ONSPurplePlasmaSmallFireEffect, ONSRVLeftBladeBreakOffEffect, ONSRVRightBladeBreakOffEffect, ONSRVWebLauncherMuzzleFlash, ONSRVWebProjectileEffect, ONSRedEnergyEffect, ONSRedPlasmaSmallFireEffect, ONSShockBall, ONSShockTankMuzzleFlash, ONSShockTankDeathExp, ONSShockTankProximityExplosion, ONSShockTankShieldComboHit, ONSShockTankShieldEffectBlue, ONSShockTankShieldEffectRed, ONSShockTankShieldEffect, ONSShockTankShieldHitEffectBlue, ONSShockTankShieldHitEffectRed, ONSShockTankShieldHitEffect, ONSShockTankShockExplosion, ONSSkyMineEffect, ONSTankFireTrailEffect, ONSTankFireEffect, ONSTankHitRockEffect, ONSTurretBeamEffect, ONSVehDeathHoverTank, ONSVehicleBuildEffect, ONSVehDeathHoverBike, ONSVehicleExplosionEffect, ONSVehDeathMAS, ONSWeaponAmbientEmitter, ONSVehDeathPRV, ONSVehDeathAttackCraft, ONSVehDeathRV, PlayerSpawnEffect, RedeemerExplosion, RedeemerTrail, STR_dripping_green_blood, STR_dripping_red_blood, STR_green_blood_puff, STR_minigun_flash, STR_minigunshell_spewer, STR_red_blood_puff, ShockBall, Spiral, WaterRing, WaterSplash, WeaponFadeEffect
- Known custom subclasses:
- Crusha/UltimateMappingTools, Crusha/DynamicWeather, Crusha/DynamicWeather/DWParents, Crusha/DynamicWeather/DWLightning, Crusha/DynamicWeather/DWMeteor, Crusha/DynamicWeather/DWRealRain, Crusha/DynamicWeather/DWTwister, Crusha/DynamicWeather/DWWeatherEmitter
- This class in other games:
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Emitter: An Unreal Emitter Actor.
Properties
Property group 'Emitter'
Emitters
Type: array<ParticleEmitter>
Modifiers: export, editinline
Property group 'Global'
AutoDestroy
Type: bool
AutoReset
Type: bool
DisableFogging
Type: bool
GlobalOffsetRange
Type: Object.RangeVector
TimeTillResetRange
Type: Object.Range
Internal variables
AbsoluteVelocity
Type: Object.Vector
Modifiers: transient
ActorForcesEnabled
Type: bool
Modifiers: transient
BoundingBox
Type: Object.Box
Modifiers: transient
DeleteParticleEmitters
Type: bool
Modifiers: transient
EmitterHeight
Type: float
Modifiers: transient
EmitterRadius
Type: float
Modifiers: transient
GlobalOffset
Type: Object.Vector
Modifiers: transient
Initialized
Type: int
Modifiers: transient
OldLocation
Type: Object.Vector
Modifiers: transient
Laurent -- for ptcl location interpolation
ParticleMaterial
Type: ParticleMaterial
Modifiers: transient
TimeTillReset
Type: float
Modifiers: transient
UseParticleProjectors
Type: bool
Modifiers: transient
Default values
Property | Value |
---|---|
bNoDelete | True |
bNotOnDedServer | True |
bUnlit | True |
DrawType | DT_Particle |
RemoteRole | ROLE_None |
Style | STY_Particle |
Texture | S_Emitter |
Functions
Native functions
Kill
Events
SpawnParticle
Trigger
Overrides: Actor.Trigger
Other instance functions
Reset
Overrides: Actor.Reset
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials