UE2:ONSHoverBikeHoverDust (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
null
Properties
bDustActive
Type: bool
Default values
Subobjects
SpriteEmitter0
Class: Engine.SpriteEmitter
Property
|
Value
|
Acceleration
|
|
AutomaticInitialSpawning
|
False
|
BlendBetweenSubdivisions
|
True
|
ColorScale[0]
|
(Color=(B=96,G=128,R=164))
|
ColorScale[1]
|
(RelativeTime=0.200000,Color=(B=96,G=128,R=164,A=255))
|
ColorScale[2]
|
(RelativeTime=0.500000,Color=(B=64,G=100,R=128,A=255))
|
ColorScale[3]
|
(RelativeTime=1.000000,Color=(B=68,G=104,R=125))
|
DrawStyle
|
PTDS_AlphaBlend
|
FadeInEndTime
|
0.35
|
FadeOutStartTime
|
0.5
|
GetVelocityDirectionFrom
|
PTVD_AddRadial
|
InitialParticlesPerSecond
|
50.0
|
LifetimeRange
|
|
MaxParticles
|
50
|
ParticlesPerSecond
|
50.0
|
RespawnDeadParticles
|
False
|
SizeScale[0]
|
(RelativeSize=0.3000)
|
SizeScale[1]
|
(RelativeTime=1.000000,RelativeSize=1.000000)
|
SpinParticles
|
True
|
StartLocationPolarRange
|
|
StartLocationShape
|
PTLS_Polar
|
StartSizeRange
|
|
StartVelocityRadialRange
|
Member
|
Value
|
Max
|
-800.0
|
Min
|
-600.0
|
|
StartVelocityRange
|
|
Texture
|
Texture'AW-2004Particles.Weapons.SmokePanels2'
|
TextureUSubdivisions
|
4
|
TextureVSubdivisions
|
4
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseRandomSubdivision
|
True
|
UseRegularSizeScale
|
False
|
UseRotationFrom
|
PTRS_Actor
|
UseSizeScale
|
True
|
UseVelocityScale
|
True
|
VelocityScale[0]
|
(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
|
VelocityScale[1]
|
(RelativeTime=0.200000,RelativeVelocity=(X=0.350000,Y=0.350000,Z=0.350000))
|
VelocityScale[2]
|
(RelativeTime=0.500000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
|
VelocityScale[3]
|
(RelativeTime=1.000000)
|
SpriteEmitter1
Class: Engine.SpriteEmitter
Instance functions
SetDustColor
UpdateHoverDust
simulated function
UpdateHoverDust (
bool bActive,
float HoverHeight)