UE2:NewTransDeresRed (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
null
Default values
Subobjects
SpriteEmitter4
Class: Engine.SpriteEmitter
Property
|
Value
|
AutomaticInitialSpawning
|
False
|
ColorScale[1]
|
(RelativeTime=0.100000,Color=(B=32,G=32,R=255))
|
ColorScale[2]
|
(RelativeTime=0.750000,Color=(B=32,G=32,R=255))
|
ColorScale[3]
|
(RelativeTime=1.000000)
|
InitialParticlesPerSecond
|
1000.0
|
LifetimeRange
|
|
MaxParticles
|
27
|
RespawnDeadParticles
|
False
|
ScaleSizeByVelocityMultiplier
|
|
ScaleSizeXByVelocity
|
True
|
SizeScale[0]
|
(RelativeSize=20.000000)
|
SizeScale[1]
|
(RelativeTime=0.300000,RelativeSize=8.000000)
|
SizeScale[2]
|
(RelativeTime=1.000000,RelativeSize=0.500000)
|
SphereRadiusRange
|
Member
|
Value
|
Max
|
32.0
|
Min
|
32.0
|
|
StartLocationRange
|
|
StartLocationShape
|
PTLS_All
|
StartSizeRange
|
|
StartVelocityRange
|
|
Texture
|
Texture'AW-2004Particles.Energy.BandFlash'
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseDirectionAs
|
PTDU_Right
|
UseRegularSizeScale
|
False
|
UseRotationFrom
|
PTRS_Actor
|
UseSizeScale
|
True
|
UseVelocityScale
|
True
|
VelocityScale[0]
|
(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
|
VelocityScale[1]
|
(RelativeTime=0.200000,RelativeVelocity=(X=5.000000,Y=5.000000,Z=5.000000))
|
VelocityScale[2]
|
(RelativeTime=0.400000,RelativeVelocity=(X=20.000000,Y=20.000000,Z=20.000000))
|
VelocityScale[3]
|
(RelativeTime=1.000000,RelativeVelocity=(X=200.000000,Y=200.000000,Z=200.000000))
|
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay