UE2:FxSignBreak (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
Default values
Subobjects
MeshEmitter0
Class: Engine.MeshEmitter
Property
|
Value
|
Acceleration
|
|
AutomaticInitialSpawning
|
False
|
ColorScale[0]
|
(Color=(B=255,G=255,R=255,A=255))
|
ColorScale[1]
|
(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
|
ColorScale[2]
|
(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
|
DampingFactorRange
|
|
DrawStyle
|
PTDS_AlphaBlend
|
InitialParticlesPerSecond
|
5000.0
|
LifetimeRange
|
|
MaxParticles
|
1
|
RespawnDeadParticles
|
False
|
Sounds[0]
|
(Sound=Sound'AW-2k4XP.Generic.Signbreak_SFX',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
|
SpawningSound
|
PTSC_LinearLocal
|
SpawningSoundProbability
|
|
SpinCCWorCW
|
|
SpinParticles
|
True
|
SpinsPerSecondRange
|
|
StartLocationOffset
|
|
StartSizeRange
|
|
StartVelocityRange
|
|
StaticMesh
|
StaticMesh'BonusParticles.UrbanParticles.BentSignpost'
|
UniformSize
|
True
|
UseCollision
|
True
|
UseColorScale
|
True
|
UseParticleColor
|
True
|
MeshEmitter1
Class: Engine.MeshEmitter
Property
|
Value
|
Acceleration
|
|
AutomaticInitialSpawning
|
False
|
ColorScale[0]
|
(Color=(B=255,G=255,R=255,A=255))
|
ColorScale[1]
|
(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
|
ColorScale[2]
|
(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
|
DampingFactorRange
|
|
DrawStyle
|
PTDS_AlphaBlend
|
InitialParticlesPerSecond
|
5000.0
|
LifetimeRange
|
|
MaxParticles
|
1
|
RespawnDeadParticles
|
False
|
SpinParticles
|
True
|
SpinsPerSecondRange
|
|
StartLocationOffset
|
Member
|
Value
|
X
|
-40.0
|
Y
|
16.0
|
Z
|
110.0
|
|
StartSizeRange
|
|
StartSpinRange
|
|
StartVelocityRange
|
|
StaticMesh
|
StaticMesh'BonusParticles.UrbanParticles.BentSignface'
|
UniformSize
|
True
|
UseCollision
|
True
|
UseColorScale
|
True
|
UseParticleColor
|
True
|