UE2:ONSFreeRoamingEnergyEffect (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
Default values
Subobjects
SpriteEmitter10
Class: Engine.SpriteEmitter
Property
|
Value
|
ColorScale[1]
|
(RelativeTime=0.100000,Color=(B=16,G=228,R=239))
|
ColorScale[2]
|
(RelativeTime=0.400000,Color=(G=128,R=128))
|
ColorScale[3]
|
(RelativeTime=0.600000)
|
ColorScale[4]
|
(RelativeTime=0.800000,Color=(B=4,G=173,R=230))
|
ColorScale[5]
|
(RelativeTime=1.000000)
|
CoordinateSystem
|
PTCS_Relative
|
DetermineVelocityByLocationDifference
|
True
|
GetVelocityDirectionFrom
|
PTVD_AddRadial
|
LifetimeRange
|
|
MaxParticles
|
300
|
RevolutionsPerSecondRange
|
|
ScaleSizeByVelocityMultiplier
|
|
ScaleSizeXByVelocity
|
True
|
SizeScale[0]
|
(RelativeSize=0.500000)
|
SizeScale[1]
|
(RelativeTime=0.200000,RelativeSize=1.000000)
|
SizeScale[2]
|
(RelativeTime=0.400000,RelativeSize=0.800000)
|
SizeScale[3]
|
(RelativeTime=0.600000,RelativeSize=1.000000)
|
SizeScale[4]
|
(RelativeTime=0.800000,RelativeSize=3.000000)
|
SizeScale[5]
|
(RelativeTime=1.000000,RelativeSize=0.800000)
|
StartLocationPolarRange
|
|
StartLocationShape
|
PTLS_Polar
|
StartSizeRange
|
|
StartVelocityRadialRange
|
|
StartVelocityRange
|
|
Texture
|
Texture'EpicParticles.Flares.FlashFlare1'
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseDirectionAs
|
PTDU_Right
|
UseRegularSizeScale
|
False
|
UseRevolution
|
True
|
UseSizeScale
|
True
|
UseVelocityScale
|
True
|
VelocityScale[0]
|
(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
|
VelocityScale[1]
|
(RelativeTime=0.600000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
|
VelocityScale[2]
|
(RelativeTime=1.000000,RelativeVelocity=(X=-1.000000,Y=-1.000000,Z=-1.000000))
|
SpriteEmitter66
Class: Engine.SpriteEmitter