Mostly Harmless
UE2:FX_SpaceFighter_Shield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_SpaceFighter_Shield_Red
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FX_SpaceFighter_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 250 |
bHardAttach | True |
bNetInitialRotation | True |
bNetTemporary | True |
bOwnerNoSee | True |
bReplicateInstigator | True |
bUnlit | True |
DrawScale | 12.0 |
DrawType | DT_StaticMesh |
LifeSpan | 0.6 |
RemoteRole | ROLE_SimulatedProxy |
Skins[0] | Material'XEffectMat.BlueShell' |
Skins[1] | FinalBlend'XEffectMat.BlueShell' |
StaticMesh | StaticMesh'WeaponStaticMesh.Shield' |
Events[edit]
Tick[edit]
simulated event Tick (float deltaTime)
Overrides: Actor.Tick