My program doesn't have bugs. It just develops random features.

UE2:FX_SpaceFighter_SkaarjPlasma (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_SpaceFighter_SkaarjPlasma
Package: 
UT2k4AssaultFull

FX_SpaceFighter_SkaarjPlasma Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values

Property Value
bDirectional True
bHardAttach True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter2'
Emitters[1] SpriteEmitter'SpriteEmitter3'
Emitters[2] MeshEmitter'MeshEmitter1'

Subobjects

MeshEmitter1

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=200,G=64,R=64))
ColorScale[1] (RelativeTime=1.000000,Color=(B=200,G=64,R=64))
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 1.0
MaxParticles 1
Opacity 0.66
RelativeWarmupTime 1.0
RenderTwoSided True
SecondsBeforeInactive 0.0
SpinCCWorCW
Member Value
X 1.0
Y 1.0
Z 1.0
SpinParticles True
SpinsPerSecondRange
Member Value
Z
Member Value
Max 1.1
Min 1.1
StartLocationOffset
Member Value
X 257.0
Y -10.0
StartLocationRange
Member Value
Y
Member Value
Max 10.0
Min 10.0
StartSizeRange
Member Value
X
Member Value
Max 2.5
Min 2.5
Y
Member Value
Max 5.0
Min 5.0
Z
Member Value
Max 5.0
Min 5.0
StaticMesh StaticMesh'AS_Weapons_SM.Projectiles.Skaarj_Energy'
UseColorScale True
UseMeshBlendMode False
WarmupTicksPerSecond 1.0

SpriteEmitter2

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=255,G=128,A=255))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=128,A=255))
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 0.16
Min 0.08
MaxParticles 2
Opacity 0.66
RelativeWarmupTime 5.0
SecondsBeforeInactive 0.0
SpinCCWorCW
Member Value
Y 0.0
Z 0.0
SpinParticles True
StartLocationOffset
Member Value
X 240.0
StartSizeRange
Member Value
X
Member Value
Max 160.0
Min 128.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'EpicParticles.Flares.SoftFlare'
UniformSize True
UseColorScale True
WarmupTicksPerSecond 1.0

SpriteEmitter3

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=255,G=128,R=96))
ColorScale[1] (RelativeTime=0.660000,Color=(B=255,G=64,R=48))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
DetailMode DM_High
DrawStyle PTDS_Brighten
FadeIn True
FadeInEndTime 0.08
FadeOutStartTime 2.0
LifetimeRange
Member Value
Max 2.5
Min 2.5
MaxParticles 10
Opacity 0.66
RelativeWarmupTime 5.0
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=2.000000)
SizeScale[1] (RelativeTime=0.100000,RelativeSize=1.200000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=0.330000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.33
Min 0.25
StartLocationOffset
Member Value
X 250.0
StartSizeRange
Member Value
X
Member Value
Max 45.0
Min 16.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max -200.0
Min -200.0
Texture Texture'EpicParticles.Smoke.StellarFog1aw'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True
WarmupTicksPerSecond 1.0

Instance functions

SetRedColor

simulated function SetRedColor ()


SetScale

simulated function SetScale (float Scale)