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UE2:FX_Turret_IonCannon_FireEffect (UT2004)

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UT2004 Object >> Actor >> FX_Turret_IonCannon_FireEffect
Package: 
UT2k4AssaultFull

FX_Turret_IonCannon_FireEffect Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'FX_Turret_IonCannon_FireEffect'

DropTime

Type: float


Default value: 0.5

Internal variables

BeamEffect

Type: FX_NewIonPlasmaBeam


HitLocation

Type: Object.Vector


HitNormal

Type: Object.Vector


IonCore

Type: FX_NewIonCore


StartTime

Type: float


Default values

Property Value
bAlwaysRelevant True
bDynamicLight True
bNetTemporary True
bReplicateMovement False
bSkipActorPropertyReplication True
DrawType DT_None
LifeSpan 2.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 160
LightRadius 12.0
LightSaturation 140
LightType LT_Steady
RemoteRole ROLE_SimulatedProxy
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions

AimAt

function AimAt (Object.Vector hl, Object.Vector hn)


SpawnEffects

simulated function SpawnEffects ()


States

Drop

Drop.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Drop.Tick

simulated event Tick (float dt)

Overrides: Actor.Tick (global)


Drop.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)