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UE2:FX_Turret_IonCannon_FireEffect (UT2004)
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FX_Turret_IonCannon_FireEffect Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'FX_Turret_IonCannon_FireEffect'
DropTime
Type: float
Default value: 0.5
Internal variables
BeamEffect
Type: FX_NewIonPlasmaBeam
HitLocation
Type: Object.Vector
HitNormal
Type: Object.Vector
IonCore
Type: FX_NewIonCore
StartTime
Type: float
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bDynamicLight | True |
bNetTemporary | True |
bReplicateMovement | False |
bSkipActorPropertyReplication | True |
DrawType | DT_None |
LifeSpan | 2.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 160 |
LightRadius | 12.0 |
LightSaturation | 140 |
LightType | LT_Steady |
RemoteRole | ROLE_SimulatedProxy |
TransientSoundRadius | 5000.0 |
TransientSoundVolume | 1.0 |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
AimAt
function AimAt (Object.Vector hl, Object.Vector hn)
SpawnEffects
simulated function SpawnEffects ()
States
Drop
Drop.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Drop.Tick
simulated event Tick (float dt)
Overrides: Actor.Tick (global)
Drop.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)