I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:FadeForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 2 $ Name: FadeForce.uc Author: Aaron R Leiby Date: 15 March 2000 Description: Modifies particles' Alpha over time. How to use this class:
Properties[edit]
Property group 'FadeForce'[edit]
AlphaRate[edit]
Type: Object.Range
Unit change in particle alpha per second.
Phase[edit]
Type: byte
Number of 'flips' during the lifespan.
Default value: 1
Default values[edit]
Property | Value |
---|---|
Priority | 90.0 |