Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FearSpot (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Triggers >> AvoidMarker >> FearSpot |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area
Properties
Property group 'FearSpot'
bInitiallyActive
Type: bool
Default values
Property | Value |
---|---|
CollisionRadius | 200.0 |
Events
Touch
event Touch (Actor Other)
Overrides: AvoidMarker.Touch
Trigger
Overrides: Actor.Trigger