Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:FearSpot (UT)

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UT Object >> Actor >> Triggers >> FearSpot
Package: 
UnrealShare
This class in other games:
RTNP, U1, UE2Runtime, UT2003, U2, UT2004

FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

Properties[edit]

Property group 'FearSpot'[edit]

bInitiallyActive[edit]

Type: bool


Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger