Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:FearSpot (UT)

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UT Object >> Actor >> Triggers >> FearSpot
Package: 
UnrealShare
This class in other games:
RTNP, U1, UE2Runtime, UT2003, U2, UT2004

FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

Properties

Property group 'FearSpot'

bInitiallyActive

Type: bool


Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger