Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:FieldGeneratorDeployable (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> FieldGeneratorDeployable
Package: 
Deployables
This class in other games:
U2XMP

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Default values[edit]

Property Value
ActivateSound Sound'U2XMPA.FieldGenerator.FieldGeneratorActivate'
AttachmentClass Class'Deployables.FieldGeneratorAttachment'
AutoSwitchPriority 1
DeployClass Class'Deployables.FieldGenerator'
GroupOffset 3
IconIndex 17
ItemID "FG"
ItemName "Field Generator"
MaxAmmo[0] 5
MaxAmmo[1] 5
Mesh SkeletalMesh'WeaponsK.FieldGenerator'
PickupAmmoCount 6
SelectSound Sound'U2XMPA.FieldGenerator.FG_Select'

Instance functions[edit]

AltFire[edit]

simulated function AltFire ()

Overrides: DeployableInventory.AltFire


GetSpecialSwitchPriority[edit]

simulated function float GetSpecialSwitchPriority (Weapon OldWeapon)

Overrides: Weapon.GetSpecialSwitchPriority