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UE2:FlamethrowerAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> FlamethrowerAttachment
Package: 
Weapons

null

Properties

bAltFire

Type: bool


EffectLocation

Type: Object.Vector


EffectRotation

Type: Object.Rotator


FireLight

Type: Vehicles.FT_Light

Array size: 3


PrimaryFire

Type: ParticleGenerator


SecondaryFire

Type: ParticleGenerator


Timer

Type: float


Default values

Property Value
bAltRapidFire True
bRapidFire True
Mesh SkeletalMesh'Weapons3rdPK.FT_TP'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects


Other instance functions

CreateEffects

simulated function CreateEffects ()


Fire

simulated function Fire ()


TriggerLights

simulated function TriggerLights ()


States

Firing

Modifiers: simulated

Firing.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Firing.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


Firing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)