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UE2:U2WeaponAttachment (U2)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment |
Contents
- Package:
- U2
- Direct subclasses:
- AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment
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Properties[edit]
Property group 'U2WeaponAttachment'[edit]
bAltRapidFire[edit]
Type: bool
bHeavy[edit]
Type: bool
bRapidFire[edit]
Type: bool
Internal variables[edit]
LitWeapon[edit]
Type: Weapon
mHitActor[edit]
Type: Actor
mHitNormal[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.4 |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: WeaponAttachment.PostNetBeginPlay
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: WeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
UpdateFiringAnim[edit]
simulated function UpdateFiringAnim ()