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UE2:U2WeaponAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment
Package: 
U2
Direct subclasses:
AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment

null

Properties[edit]

Property group 'U2WeaponAttachment'[edit]

bAltRapidFire[edit]

Type: bool


bHeavy[edit]

Type: bool


bRapidFire[edit]

Type: bool


Internal variables[edit]

LitWeapon[edit]

Type: Weapon


mHitActor[edit]

Type: Actor


mHitNormal[edit]

Type: Object.Vector


Default values[edit]

Property Value
DrawScale 0.4

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: WeaponAttachment.PostNetBeginPlay


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: WeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

UpdateFiringAnim[edit]

simulated function UpdateFiringAnim ()