Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:GardenMGAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> GardenMGAttachment
Package: 
Weapons

null

Properties[edit]

EffectLocationA[edit]

Type: Object.Vector


EffectLocationB[edit]

Type: Object.Vector


EffectRotation[edit]

Type: Object.Rotator


FireA[edit]

Type: ParticleGenerator


FireB[edit]

Type: ParticleGenerator


MuzzleflashA[edit]

Type: ParticleGenerator


MuzzleflashB[edit]

Type: ParticleGenerator


Timer[edit]

Type: float


Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

Fire[edit]

simulated function Fire ()


States[edit]

Firing[edit]

Modifiers: simulated

Firing.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Firing.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


Firing.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)