Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GardenMGAttachment (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> GardenMGAttachment |
Contents
- Package:
- Weapons
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Properties[edit]
EffectLocationA[edit]
Type: Object.Vector
EffectLocationB[edit]
Type: Object.Vector
EffectRotation[edit]
Type: Object.Rotator
FireA[edit]
Type: ParticleGenerator
FireB[edit]
Type: ParticleGenerator
MuzzleflashA[edit]
Type: ParticleGenerator
MuzzleflashB[edit]
Type: ParticleGenerator
Timer[edit]
Type: float
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: U2WeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
Fire[edit]
simulated function Fire ()
States[edit]
Firing[edit]
Modifiers: simulated
Firing.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Firing.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Firing.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)