The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Flamethrower (U2)
- Package:
- Weapons
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Properties[edit]
Property group 'Flamethrower'[edit]
MaxCrossX[edit]
Type: int
Default value: 128
MaxCrossY[edit]
Type: int
Default value: 64
MinCrossX[edit]
Type: int
Default value: 24
MinCrossY[edit]
Type: int
Default value: 12
Internal variables[edit]
CrossX[edit]
Type: int
CrossY[edit]
Type: int
FireLight[edit]
Type: Vehicles.FT_Light
Array size: 3
Pct[edit]
Type: float
PilotA[edit]
Type: ParticleGenerator
PilotB[edit]
Type: ParticleGenerator
PrimaryFire[edit]
Type: ParticleGenerator
SecondaryFire[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 80 | ||||||||
AmmoAmount[1] | 80 | ||||||||
AmmoFlags[0] |
|
||||||||
AmmoFlags[1] |
|
||||||||
AnimFire[1] | 'Fire' | ||||||||
AnimFireEnd[0] | 'FireEnd' | ||||||||
AnimFireEnd[1] | 'FireEnd' | ||||||||
AnimFireLastDown[1] | 'FireLastDown' | ||||||||
AnimFireLastReload[1] | 'FireLastReload' | ||||||||
AnimFireLastRound[1] | 'FireLastRound' | ||||||||
AttachmentClass | Class'Weapons.FlamethrowerAttachment' | ||||||||
AutoSwitchPriority | 4 | ||||||||
Crosshair | "Crosshair_FT" | ||||||||
DisplayFOV | 90.0 | ||||||||
DownTime | 0.8 | ||||||||
FireEndSound[0] | Sound'WeaponsA.Flamethrower.FT_FireEnd' | ||||||||
FireLastDownTime[0] | 1.06 | ||||||||
FireLastDownTime[1] | 1.06 | ||||||||
FireLastReloadTime[0] | 2.6 | ||||||||
FireLastReloadTime[1] | 2.6 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLastRound' | ||||||||
FireLastRoundSound[1] | Sound'WeaponsA.Flamethrower.FT_AltFireLastRound' | ||||||||
FireLastRoundTime[0] | 0.66 | ||||||||
FireLastRoundTime[1] | 0.66 | ||||||||
FireSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLoop' | ||||||||
FireSound[1] | Sound'WeaponsA.Flamethrower.FT_AltFire' | ||||||||
FireTime[0] | 0.1 | ||||||||
FireTime[1] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 4 | ||||||||
InventoryGroup | 2 | ||||||||
ItemID | "FT" | ||||||||
ItemName | "Flamethrower" | ||||||||
MaxAmmo[0] | 400 | ||||||||
MaxAmmo[1] | 400 | ||||||||
Mesh | SkeletalMesh'WeaponsK.FT_FP' | ||||||||
PickupAmmoCount | 480 | ||||||||
PlayerViewOffset |
|
||||||||
ReloadSound | Sound'WeaponsA.Flamethrower.FT_Reload' | ||||||||
ReloadTime | 2.0 | ||||||||
ReloadUnloadedSound | Sound'WeaponsA.Flamethrower.FT_ReloadUnloaded' | ||||||||
ReloadUnloadedTime | 2.0 | ||||||||
SelectSound | Sound'WeaponsA.Flamethrower.FT_Select' | ||||||||
ShakeMag[0] | 0.0 | ||||||||
ShakeMag[1] | 0.0 | ||||||||
ShakeTime[0] | 0.0 | ||||||||
ShakeTime[1] | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
AuthorityFire[edit]
Overrides: Weapon.AuthorityFire
CreateEffects[edit]
GetCrossPosA[edit]
GetCrossPosB[edit]
GetCrossPosC[edit]
GetCrossPosD[edit]
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
HandleTargetDetails[edit]
Overrides: Weapon.HandleTargetDetails
PilotsOff[edit]
PilotsOn[edit]
PlayAnimEx[edit]
Overrides: Weapon.PlayAnimEx
TriggerLights[edit]
States[edit]
Firing[edit]
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.BeginState[edit]
Overrides: Weapon.Firing.BeginState
Firing.EndState[edit]
Overrides: Weapon.Firing.EndState
Firing.Tick[edit]
Overrides: Actor.Tick (global)
Firing.PutDown[edit]
Overrides: Weapon.PutDown (global)
Idle[edit]
Inherits from: Weapon.Idle
Modifiers: simulated
Idle.BeginState[edit]
Overrides: Object.BeginState (global)