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UE2:FluidSurfaceInfo (U2)
Contents
- 1 Properties
- 1.1 Property group 'FluidSurfaceInfo'
- 1.1.1 AlphaCurveScale
- 1.1.2 AlphaHeightScale
- 1.1.3 AlphaMax
- 1.1.4 bShowBoundingBox
- 1.1.5 bUseNoRenderZ
- 1.1.6 ClampTerrain
- 1.1.7 FluidColor
- 1.1.8 FluidDamping
- 1.1.9 FluidGridSpacing
- 1.1.10 FluidGridType
- 1.1.11 FluidHeightScale
- 1.1.12 FluidNoiseFrequency
- 1.1.13 FluidNoiseStrength
- 1.1.14 FluidSpeed
- 1.1.15 FluidXSize
- 1.1.16 FluidYSize
- 1.1.17 NoRenderZ
- 1.1.18 OrientShootEffect
- 1.1.19 OrientTouchEffect
- 1.1.20 RippleVelocityFactor
- 1.1.21 ShootEffect
- 1.1.22 ShootRadius
- 1.1.23 ShootStrength
- 1.1.24 TestRipple
- 1.1.25 TestRippleRadius
- 1.1.26 TestRippleSpeed
- 1.1.27 TestRippleStrength
- 1.1.28 TouchEffect
- 1.1.29 TouchStrength
- 1.1.30 UOffset
- 1.1.31 UpdateRate
- 1.1.32 UTiles
- 1.1.33 VOffset
- 1.1.34 VTiles
- 1.1.35 WarmUpTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'FluidSurfaceInfo'
- 2 Enums
- 3 Functions
- Package:
- Engine
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
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Properties
Property group 'FluidSurfaceInfo'
AlphaCurveScale
Type: float
AlphaHeightScale
Type: float
Default value: 10.0
AlphaMax
Type: byte
Default value: 128
bShowBoundingBox
Type: bool
bUseNoRenderZ
Type: bool
ClampTerrain
Type: TerrainInfo
Modifiers: edfindable
FluidColor
Type: Object.Color
FluidDamping
Type: float
between 0 and 1
Default value: 0.5
FluidGridSpacing
Type: float
distance between grid points
Default value: 24.0
FluidGridType
Type: EFluidGridType
Default value: FGT_Hexagonal
FluidHeightScale
Type: float
vertical scale factor
Default value: 1.0
FluidNoiseFrequency
Type: float
Default value: 60.0
FluidNoiseStrength
Type: Object.Range
Default value:
Member | Value |
---|---|
A | -70.0 |
B | 70.0 |
FluidSpeed
Type: float
wave speed
Default value: 170.0
FluidXSize
Type: int
num vertices in X direction
Default value: 48
FluidYSize
Type: int
num vertices in Y direction
Default value: 48
NoRenderZ
Type: float
OrientShootEffect
Type: bool
OrientTouchEffect
Type: bool
RippleVelocityFactor
Type: float
Default value: -0.05
ShootEffect
ShootRadius
Type: float
ShootStrength
Type: float
How hard to ripple water when shot
Default value: -50.0
TestRipple
Type: bool
TestRippleRadius
Type: float
Default value: 48.0
TestRippleSpeed
Type: float
Default value: 3000.0
TestRippleStrength
Type: float
Default value: -20.0
TouchEffect
TouchStrength
Type: float
Default value: -50.0
UOffset
Type: float
UpdateRate
Type: float
Default value: 50.0
UTiles
Type: float
Default value: 1.0
VOffset
Type: float
VTiles
Type: float
Default value: 1.0
WarmUpTime
Type: float
Default value: 2.0
Internal variables
bHasWarmedUp
Type: bool
Modifiers: transient, const
ClampBitmap
Modifiers: const
FluidBoundingBox
Type: Object.Box
Modifiers: transient, const
Current world-space AABB
FluidOrigin
Type: Object.Vector
Modifiers: transient, const
Current bottom-left corner
LatestVerts
Type: int
Modifiers: transient, const
Oscillators
Type: array<FluidSurfaceOscillator>
Modifiers: transient, const
Primitive
Type: FluidSurfacePrimitive
Modifiers: transient, const
TestRippleAng
Type: float
Modifiers: transient, const
TimeRollover
Type: float
Modifiers: transient, const
VertAlpha
Modifiers: transient, const
Verts0
Modifiers: transient, const
Verts1
Modifiers: transient, const
Default values
Property | Value |
---|---|
bCollideActors | True |
bEdShouldSnap | True |
bHidden | False |
bNoDelete | True |
bUnlit | True |
DrawType | DT_FluidSurface |
Texture | Texture'Engine.S_FluidSurf' |
Enums
EFluidGridType
- FGT_Square
- FGT_Hexagonal
Functions
Native functions
Pling
Events
TakeDamage
Overrides: Actor.TakeDamage
Touch
Overrides: Actor.Touch