Gah - a solution with more questions. – EntropicLqd
UE2:FluidSurfaceInfo (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'FluidSurfaceInfo'
- 1.1.1 AlphaCurveScale
- 1.1.2 AlphaHeightScale
- 1.1.3 AlphaMax
- 1.1.4 bShowBoundingBox
- 1.1.5 bUseNoRenderZ
- 1.1.6 ClampTerrain
- 1.1.7 FluidColor
- 1.1.8 FluidDamping
- 1.1.9 FluidGridSpacing
- 1.1.10 FluidGridType
- 1.1.11 FluidHeightScale
- 1.1.12 FluidNoiseFrequency
- 1.1.13 FluidNoiseStrength
- 1.1.14 FluidSpeed
- 1.1.15 FluidTimeScale
- 1.1.16 FluidXSize
- 1.1.17 FluidYSize
- 1.1.18 NoRenderZ
- 1.1.19 OrientShootEffect
- 1.1.20 OrientTouchEffect
- 1.1.21 RippleVelocityFactor
- 1.1.22 ShootEffect
- 1.1.23 ShootRadius
- 1.1.24 ShootStrength
- 1.1.25 TestRipple
- 1.1.26 TestRippleRadius
- 1.1.27 TestRippleSpeed
- 1.1.28 TestRippleStrength
- 1.1.29 TouchEffect
- 1.1.30 TouchStrength
- 1.1.31 UOffset
- 1.1.32 UpdateRate
- 1.1.33 UTiles
- 1.1.34 VOffset
- 1.1.35 VTiles
- 1.1.36 WarmUpTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'FluidSurfaceInfo'
- 2 Enums
- 3 Functions
- Package:
- Engine
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2003
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Properties[edit]
Property group 'FluidSurfaceInfo'[edit]
AlphaCurveScale[edit]
Type: float
AlphaHeightScale[edit]
Type: float
Default value: 10.0
AlphaMax[edit]
Type: byte
Default value: 128
bShowBoundingBox[edit]
Type: bool
bUseNoRenderZ[edit]
Type: bool
ClampTerrain[edit]
Type: TerrainInfo
Modifiers: edfindable
FluidColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 0 |
B | 0 |
G | 0 |
R | 0 |
FluidDamping[edit]
Type: float
between 0 and 1
Default value: 0.5
FluidGridSpacing[edit]
Type: float
distance between grid points
Default value: 24.0
FluidGridType[edit]
Type: EFluidGridType
Default value: FGT_Hexagonal
FluidHeightScale[edit]
Type: float
vertical scale factor
Default value: 1.0
FluidNoiseFrequency[edit]
Type: float
Default value: 60.0
FluidNoiseStrength[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 70.0 |
Min | -70.0 |
FluidSpeed[edit]
Type: float
wave speed
Default value: 170.0
FluidTimeScale[edit]
Type: float
Default value: 1.0
FluidXSize[edit]
Type: int
num vertices in X direction
Default value: 48
FluidYSize[edit]
Type: int
num vertices in Y direction
Default value: 48
NoRenderZ[edit]
Type: float
OrientShootEffect[edit]
Type: bool
OrientTouchEffect[edit]
Type: bool
RippleVelocityFactor[edit]
Type: float
Default value: -0.05
ShootEffect[edit]
ShootRadius[edit]
Type: float
ShootStrength[edit]
Type: float
How hard to ripple water when shot
Default value: -50.0
TestRipple[edit]
Type: bool
TestRippleRadius[edit]
Type: float
Default value: 48.0
TestRippleSpeed[edit]
Type: float
Default value: 3000.0
TestRippleStrength[edit]
Type: float
Default value: -20.0
TouchEffect[edit]
TouchStrength[edit]
Type: float
Default value: -50.0
UOffset[edit]
Type: float
UpdateRate[edit]
Type: float
Default value: 50.0
UTiles[edit]
Type: float
Default value: 1.0
VOffset[edit]
Type: float
VTiles[edit]
Type: float
Default value: 1.0
WarmUpTime[edit]
Type: float
Default value: 2.0
Internal variables[edit]
bHasWarmedUp[edit]
Type: bool
Modifiers: transient, const
ClampBitmap[edit]
Modifiers: const
FluidBoundingBox[edit]
Type: Object.Box
Modifiers: transient, const
Current world-space AABB
FluidOrigin[edit]
Type: Object.Vector
Modifiers: transient, const
Current bottom-left corner
LatestVerts[edit]
Type: int
Modifiers: transient, const
Oscillators[edit]
Type: array<FluidSurfaceOscillator>
Modifiers: transient, const
Primitive[edit]
Type: FluidSurfacePrimitive
Modifiers: transient, const
TestRippleAng[edit]
Type: float
Modifiers: transient, const
TimeRollover[edit]
Type: float
Modifiers: transient, const
VertAlpha[edit]
Modifiers: transient, const
Verts0[edit]
Modifiers: transient, const
Verts1[edit]
Modifiers: transient, const
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bEdShouldSnap | True |
bHidden | False |
bNoDelete | True |
bUnlit | True |
DrawType | DT_FluidSurface |
Texture | S_FluidSurf |
Enums[edit]
EFluidGridType[edit]
- FGT_Square
- FGT_Hexagonal
Functions[edit]
Native functions[edit]
Pling[edit]
Events[edit]
TakeDamage[edit]
Overrides: Actor.TakeDamage
Touch[edit]
Overrides: Actor.Touch