My program doesn't have bugs. It just develops random features.
UE2:FluidSurfaceOscillator (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- UT2003, UT2004, U2, UE2Runtime
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FluidSurfaceOscillator.
Properties
Property group 'FluidSurfaceOscillator'
FluidInfo
Type: FluidSurfaceInfo
Modifiers: edfindable
Frequency
Type: float
Default value: 1.0
Phase
Type: byte
Radius
Type: float
Strength
Type: float
Default value: 10.0
Internal variables
OscTime
Type: float
Modifiers: transient, const
Default values
Property | Value |
---|---|
bHidden | True |
Texture | Texture'Engine.S_FluidSurfOsc' |