The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:FluidSurfaceOscillator (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- UT2004, U2, U2XMP, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FluidSurfaceOscillator.
Properties[edit]
Property group 'FluidSurfaceOscillator'[edit]
FluidInfo[edit]
Type: FluidSurfaceInfo
Modifiers: edfindable
Frequency[edit]
Type: float
Default value: 1.0
Phase[edit]
Type: byte
Radius[edit]
Type: float
Strength[edit]
Type: float
Default value: 10.0
Internal variables[edit]
OscTime[edit]
Type: float
Modifiers: transient, const
Default values[edit]
Property | Value |
---|---|
bHidden | True |
Texture | S_FluidSurfOsc |