I don't need to test my programs. I have an error-correcting modem.
UE2:ForceRingA (UT2003)
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Contents
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Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bOnlyOwnerSee | True | ||||||||||
mAttenKa | 0.0 | ||||||||||
mColorRange[0] |
|
||||||||||
mColorRange[1] |
|
||||||||||
mGrowthRate | 100.0 | ||||||||||
mLifeRange[0] | 0.25 | ||||||||||
mLifeRange[1] | 0.25 | ||||||||||
mMaxParticles | 10 | ||||||||||
mParticleType | PT_Disc | ||||||||||
mPosRelative | True | ||||||||||
mRegenRange[0] | 0.0 | ||||||||||
mRegenRange[1] | 0.0 | ||||||||||
mSizeRange[0] | 1.0 | ||||||||||
mSizeRange[1] | 1.0 | ||||||||||
mSpeedRange[0] | 100.0 | ||||||||||
mSpeedRange[1] | 100.0 | ||||||||||
mStartParticles | 0 | ||||||||||
Skins[0] | Texture'XEffectMat.Shock.shock_ring_b' | ||||||||||
Style | STY_Additive |
Events
Timer
simulated event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: xEmitter.Trigger