Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ForceRing (UT2004)
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ForceRing (ShieldGun).
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
mAttenKa | 0.0 | ||||||||||
mColorRange[0] |
|
||||||||||
mColorRange[1] |
|
||||||||||
mGrowthRate | 200.0 | ||||||||||
mLifeRange[0] | 0.25 | ||||||||||
mLifeRange[1] | 0.25 | ||||||||||
mMaxParticles | 10 | ||||||||||
mParticleType | PT_Disc | ||||||||||
mPosRelative | True | ||||||||||
mRegenRange[0] | 0.0 | ||||||||||
mRegenRange[1] | 0.0 | ||||||||||
mSizeRange[0] | 1.0 | ||||||||||
mSizeRange[1] | 1.0 | ||||||||||
mSpeedRange[0] | 250.0 | ||||||||||
mSpeedRange[1] | 250.0 | ||||||||||
mStartParticles | 0 | ||||||||||
Skins[0] | Texture'XEffectMat.Shock.shock_ring_b' | ||||||||||
Style | STY_Additive |
Functions[edit]
Events[edit]
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Fire[edit]
simulated function Fire ()