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UE2:ForceWall internal variables (U2)

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U2 Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (internal variables)

;Other member categories for this class::instance functions

Internal variables

bBatchedDamageHandlerEnabled

Type: bool


bClientCollision

Type: bool


BeamCount

Type: int


Default value: 6

bEnabled

Type: bool


BottomOffset

Type: float


Default value: 10.0

bServerCollision

Type: bool


ClientNumTransitions

Type: int


CurrentColor

Type: Object.Color


DamageAccumulator

Type: float


DamageTransferPct

Type: float


Default value: 0.333333

DefaultColorBlue

Type: Object.Color


Default value:

Member Value
A 255
B 255

DefaultColorNA

Type: Object.Color


Default value:

Member Value
A 255
G 255
R 255

DefaultColorRed

Type: Object.Color


Default value:

Member Value
A 255
R 255

Description

Type: string

Modifiers: localized


Default value: "Disable Force Wall"

DesiredColor

Type: Object.Color


DisabledColor

Type: Object.Color


Default value:

Member Value
A 255
G 255

ElapsedTransitionTime

Type: float


EndFG

Type: FieldGenerator

used on server only (no guarantee these will be set on client, e.g. because actors might not be relevant)

EndFGLocation

Type: Object.Vector


Default value:

Member Value
X -1.0E8
Y -1.0E8
Z -1.0E8

EnergyCostPerSec

Type: float


Default value: 0.0010

FieldHeight

Type: float


Default value: 60.0

HitColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

LastInstigatedBy

Type: Pawn


MaxDamageFromVehicle

Type: int


Default value: 300

MyBeams

Type: PulseLineGenerator


MyProxyPawn

Type: ProxyPawn


PendingTransitionType

Type: FWTransition


ServerNumTransitions

Type: int


StartColor

Type: Object.Color


StartFG

Type: FieldGenerator


StartFGLocation

Type: Object.Vector


Default value:

Member Value
X -1.0E8
Y -1.0E8
Z -1.0E8

TeamIndex

Type: int


Default value: -1

TransitionTime

Type: float


TransitionTime_Disable

Type: float


Default value: 0.5

TransitionTime_Enable

Type: float


Default value: 0.5

TransitionTime_Hit

Type: float


Default value: 0.5

TransitionTime_Init

Type: float


Default value: 0.5

UsableDistance

Type: float


Default value: 70.0

VehicleDamageBaseMass

Type: float


Default value: 500.0

VehicleDamageBaseSpeed

Type: float


Default value: 1000.0

VehicleDamageRatio

Type: float


WallHeight

Type: float


Default value: 70.0

WallRadius

Type: float


Default value: 8.0