Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GL_EMPEffectB (U2XMP)

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U2XMP Object >> Actor >> ElectricGenerator >> GL_EMPEffectB

Contents

Package: 
U2Weapons

GL_EMPEffectB.uc $Author: Aleiby $ $Date: 4/15/02 4:16p $ $Revision: 4 $

Default values

Property Value
AffectedTypes[0] Light
AffectedTypes[1] Pawn
ArcLifeSpan
Member Value
A 0.01
B 0.05
BeamColor
Member Value
B 255
G 255
R 255
BeamSegLength
Member Value
A 8.0
B 16.0
BeamTexture Texture'ParticleSystems.Pulse.GlowBeam'
BeamTextureWidth
Member Value
A 12.0
B 12.0
BeamWidth
Member Value
A 3.0
B 6.0
bGameRelevant True
bHidden True
bInitiallyOn False
bOn False
bResetArcOnReuse True
bStartAtOrigin True
CollisionHeight 0.0
CollisionRadius 0.0
InitialState 'TriggerTimed'
LatchRate
Member Value
A 0.01
B 0.05
LifeSpan 3.0
MetaBeamRefreshTime
Member Value
A 0.075
B 0.025
MetaBeamSegLength
Member Value
A 40.0
B 60.0
MetaBeamWidth
Member Value
A 20.0
B 35.0
MinArcLength 64.0
NumBeams
Member Value
A 2.0
B 1.0
RemoteRole ROLE_SimulatedProxy
SparkType "GL_EMP.ParticleSalamander1"
SpriteJointColor
Member Value
B 128
G 128
R 128
SpriteJointSize
Member Value
A 6.0
B 8.0
SpriteJointTexture Texture'ParticleSystems.Pulse.GlowFuzz'
TimerDuration 1.2