Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GL_EMPEffectB (U2XMP)
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Object >> Actor >> ElectricGenerator >> GL_EMPEffectB |
Contents
- Package:
- U2Weapons
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GL_EMPEffectB.uc $Author: Aleiby $ $Date: 4/15/02 4:16p $ $Revision: 4 $
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AffectedTypes[0] | Light | ||||||||
AffectedTypes[1] | Pawn | ||||||||
ArcLifeSpan |
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BeamColor |
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BeamSegLength |
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BeamTexture | Texture'ParticleSystems.Pulse.GlowBeam' | ||||||||
BeamTextureWidth |
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BeamWidth |
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bGameRelevant | True | ||||||||
bHidden | True | ||||||||
bInitiallyOn | False | ||||||||
bOn | False | ||||||||
bResetArcOnReuse | True | ||||||||
bStartAtOrigin | True | ||||||||
CollisionHeight | 0.0 | ||||||||
CollisionRadius | 0.0 | ||||||||
InitialState | 'TriggerTimed' | ||||||||
LatchRate |
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LifeSpan | 3.0 | ||||||||
MetaBeamRefreshTime |
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MetaBeamSegLength |
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MetaBeamWidth |
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MinArcLength | 64.0 | ||||||||
NumBeams |
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RemoteRole | ROLE_SimulatedProxy | ||||||||
SparkType | "GL_EMP.ParticleSalamander1" | ||||||||
SpriteJointColor |
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SpriteJointSize |
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SpriteJointTexture | Texture'ParticleSystems.Pulse.GlowFuzz' | ||||||||
TimerDuration | 1.2 |