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UE2:GUICircularImageList (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIListBase >> GUICircularList >> GUICircularImageList |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 Add
- 2.2.2 Clear
- 2.2.3 FindIndex
- 2.2.4 Get
- 2.2.5 GetAtIndex
- 2.2.6 GetImage
- 2.2.7 GetImageAtIndex
- 2.2.8 GetItemAtIndex
- 2.2.9 GetPendingElements
- 2.2.10 GetPendingItems
- 2.2.11 Insert
- 2.2.12 InternalOnDragDrop
- 2.2.13 InternalOnEndDrag
- 2.2.14 LoadFrom
- 2.2.15 Remove
- 2.2.16 RemoveElement
- 2.2.17 RemoveImage
- 2.2.18 RemoveItem
- 2.2.19 RemoveSilent
- 2.2.20 Replace
- 2.2.21 SetImageAtIndex
- 2.2.22 SetItemAtIndex
- Package:
- XInterface
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Created on: 09/16/2003 Support for creating circular lists like the character lists, using other materials
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'GUICircularImageList'
Elements
Type: array<GUI.GUIListElem>
Modifiers: editconst, editconstarray, protected
Functions
Events
Swap
Other instance functions
Add
Clear
function Clear ()
Overrides: GUIListBase.Clear
FindIndex
Get
GetAtIndex
GetImage
GetImageAtIndex
GetItemAtIndex
Overrides: GUIListBase.GetItemAtIndex
GetPendingElements
GetPendingItems
Overrides: GUIListBase.GetPendingItems
Insert
InternalOnDragDrop
function bool InternalOnDragDrop (GUIComponent Sender)
Overrides: GUIListBase.InternalOnDragDrop
InternalOnEndDrag
function InternalOnEndDrag (GUIComponent Accepting, bool bAccepted)
Overrides: GUIListBase.InternalOnEndDrag
LoadFrom
function LoadFrom (GUICircularImageList Source, optional bool bClearFirst)
Remove
RemoveElement
RemoveImage
function RemoveImage (Material Img)
RemoveItem
function RemoveItem (string Item)