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UE2:GUIController (UT2004)

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UT2004 Object >> Interactions >> Interaction >> BaseGUIController >> GUIController
Package: 
XInterface
Direct subclass:
UT2K4GUIController
This class in other games:
UE2Runtime, UT2003

Class: Engine.GUIController

The GUIController is a simple FILO menu stack. You have 3 things you can do. You can Open a menu which adds the menu to the top of the stack. You can Replace a menu which replaces the current menu with the new menu. And you can close a menu, which returns you to the last menu on the stack.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Constants[edit]

DoCounter[edit]

Value: 1


Properties[edit]

See GUIController properties.

Structs[edit]

AutoLoadMenu[edit]

Modifiers: native

string MenuClassName 
bool bPreInitialize 

DesignModeHint[edit]

Modifiers: native

string Key 
string Description 

eOwnageMap[edit]

Modifiers: native

int RLevel 
string MapName 
string MapDesc 
string MapURL 

ProfileStruct[edit]

Modifiers: native

string ProfileName 
float ProfileSeconds 

RestoreMenuItem[edit]

Modifiers: native, init

string MenuClassName 
string Param1 
string Param2 

Delegates[edit]

AddBuddy[edit]

delegate AddBuddy (optional string NewBuddyName)


OnNeedRawKeyPress[edit]

delegate bool OnNeedRawKeyPress (byte NewKey)


Functions[edit]

See GUIController functions.