Cogito, ergo sum

UE2:GUIController (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Interactions >> Interaction >> BaseGUIController >> GUIController
Package: 
XInterface
Direct subclass:
UT2K4GUIController
This class in other games:
UE2Runtime, UT2003

Class: Engine.GUIController

The GUIController is a simple FILO menu stack. You have 3 things you can do. You can Open a menu which adds the menu to the top of the stack. You can Replace a menu which replaces the current menu with the new menu. And you can close a menu, which returns you to the last menu on the stack.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Constants

DoCounter

Value: 1


Properties

See GUIController properties.

Structs

AutoLoadMenu

Modifiers: native

string MenuClassName 
bool bPreInitialize 

DesignModeHint

Modifiers: native

string Key 
string Description 

eOwnageMap

Modifiers: native

int RLevel 
string MapName 
string MapDesc 
string MapURL 

ProfileStruct

Modifiers: native

string ProfileName 
float ProfileSeconds 

RestoreMenuItem

Modifiers: native, init

string MenuClassName 
string Param1 
string Param2 

Delegates

AddBuddy

delegate AddBuddy (optional string NewBuddyName)


OnNeedRawKeyPress

delegate bool OnNeedRawKeyPress (byte NewKey)


Functions

See GUIController functions.