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UE2:GUIEditBox (UE2Runtime)
Object >> GUI >> GUIComponent >> GUIButton >> GUIEditBox |
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Class: GUI.GUIEditBox
GUIEditBox - The basic text edit control. I've merged Normal edit, restricted edit, numeric edit and password edit in to 1 control.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Menu'
AllowedCharSet
Type: string
Only Allow these characters
bConvertSpaces
Type: bool
Do we want to convert Spaces to "_"
bFloatOnly
Type: bool
Only Allow Float Numeric entry
bIncludeSign
Type: bool
Do we need to allow a -/+ sign
bIntOnly
Type: bool
Only Allow Interger Numeric entry
bMaskText
Type: bool
Displays the text as a *
BorderOffsets
Type: int
Array size: 4
How far in from the edit is the edit area
bReadOnly
Type: bool
Can't actually edit this box
MaxWidth
Type: int
Holds the maximum width (in chars) of the string - 0 = No Max
TextCase
Type: GUI.eTextCase
Controls forcing case, etc
TextStr
Type: string
Holds the current string
Internal variables
bAllSelected
Type: bool
CaretPos
Type: int
Where is the cursor within the string
DelayTime
Type: float
FirstVis
Type: int
Position of the first visible character;
LastCaret
Type: int
Default value: -1
LastKey
Type: byte
LastLength
Type: int
Used to make things quick
Default value: -1
LastSizeX
Type: int
Used to detect resolution changes
Default values
Property | Value |
---|---|
bCaptureMouse | False |
OnClickSound | CS_Edit |
StyleName | "SquareButton" |
WinHeight | 0.06 |
Functions
Events
SetText
Other instance functions
ConvertIllegal
DeleteChar
GetText
InitComponent
Overrides: GUIButton.InitComponent
InternalOnKeyEvent
Overrides: GUIButton.InternalOnKeyEvent
InternalOnKeyType
LoadINI
Overrides: GUIComponent.LoadINI
SaveINI
Overrides: GUIComponent.SaveINI