Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIImage (UT2004)
Object >> GUI >> GUIComponent >> GUIImage |
Contents
- Package:
- XInterface
- Direct subclasses:
- GUISectionBackground, BackgroundImage, FloatingImage, GUIImageList
- This class in other games:
- UT2003, UE2Runtime
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Properties[edit]
Property group 'GUIImage'[edit]
BorderOffsets[edit]
Type: float
Array size: 4
DropShadow[edit]
Type: Material
The Materinal used for a drop shadow
DropShadowX[edit]
Type: int
Offset for a drop shadow
DropShadowY[edit]
Type: int
Offset for a drop shadow
Image[edit]
Type: Material
The Material to Render
ImageAlign[edit]
Type: GUI.eImgAlign
If ISTY_Justified, how should image be aligned
ImageColor[edit]
Type: Object.Color
What color should we set
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
ImageRenderStyle[edit]
Type: GUI.EMenuRenderStyle
How should we display this image
Default value: MSTY_Alpha
ImageStyle[edit]
Type: GUI.eImgStyle
How should the image be displayed
X1[edit]
Type: int
Default value: -1
X2[edit]
Type: int
Default value: -1
X3[edit]
Type: float
Default value: -1.0
Y1[edit]
Type: int
Default value: -1
Y2[edit]
Type: int
If set, it will pull a subimage from inside the image
Default value: -1
Y3[edit]
Type: float
Default value: -1.0
Default values[edit]
Property | Value |
---|---|
RenderWeight | 0.1 |
Events[edit]
AdditionalDebugString[edit]
Overrides: GUIComponent.AdditionalDebugString