UE2:GUIPanel (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel
Package:
GUI
Direct subclasses:
GUISplitter, GUITabPanel
This class in other games:

Class: GUI.GUIPanel

The GUI panel is a visual control that holds components. All components who are children of the GUIPanel are bound to the panel by default.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Properties

Property group 'Menu'

Background

Type: Material


Default values

Property Value
bTabStop False
PropagateVisibility True

Functions

Events

MenuStateChange

event MenuStateChange (GUI.eMenuState Newstate)

Overrides: GUIMultiComponent.MenuStateChange


Other instance functions

InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent