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UE2:GUISubtitleText (UT2004)
Object >> GUI >> GUIComponent >> GUILabel >> GUISubtitleText |
Contents
- Package:
- XInterface
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A timed label used to display subtitles
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'GUISubtitleText'[edit]
DelayTime[edit]
Type: float
default delay time
Default value: 2.0
GuessCharTime[edit]
Type: float
use by SetSubTitles to guess the delay, delay = guess time * no. chars
Default value: 0.06
InitialDelay[edit]
Type: float
initial delay
SubTitles[edit]
each subtitle on a diffirent line
SubTitleTiming[edit]
Type: array<VisibleDelay>
time to show a single subtitle
VisibleTime[edit]
Type: float
default subtitle visibility, if <= 0 remain visible
Internal variables[edit]
CurLine[edit]
Type: int
Modifiers: protected
DisplayState[edit]
Type: eDisplayState
Modifiers: protected
Separator[edit]
Type: string
default seperator
Default value: "|"
Default values[edit]
Property | Value |
---|---|
bMultiLine | True |
StyleName | "TextLabel" |
TextAlign | TXTA_Center |
Enums[edit]
eDisplayState[edit]
- DS_Delay
- DS_Visibility
- DS_Stopped
Structs[edit]
VisibleDelay[edit]
Visible is the time this subtitle is vissible Delay is the time to wait to display the next sub title
Delegates[edit]
OnStopped[edit]
Functions[edit]
Events[edit]
Timer[edit]
Overrides: GUIComponent.Timer
Other instance functions[edit]
AddSubtitle[edit]
Add a subtitle if delay/visible is omitted or 0 the default value is used to have an actual 0 as visible/delay use a negative value
ClearSubtitles[edit]
InsertSubtitle[edit]
Insert a subtitle If the position is invalid -1 is returned
Restart[edit]
SetSubtitles[edit]
Set the subtitles, using default timing if bDontGuess == true lengthdata will be used (uses the same seperator) Return the number of items added