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UE2:GUISubtitleText (UT2004)
Object >> GUI >> GUIComponent >> GUILabel >> GUISubtitleText |
Contents
- Package:
- XInterface
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A timed label used to display subtitles
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'GUISubtitleText'
DelayTime
Type: float
default delay time
Default value: 2.0
GuessCharTime
Type: float
use by SetSubTitles to guess the delay, delay = guess time * no. chars
Default value: 0.06
InitialDelay
Type: float
initial delay
SubTitles
each subtitle on a diffirent line
SubTitleTiming
Type: array<VisibleDelay>
time to show a single subtitle
VisibleTime
Type: float
default subtitle visibility, if <= 0 remain visible
Internal variables
CurLine
Type: int
Modifiers: protected
DisplayState
Type: eDisplayState
Modifiers: protected
Separator
Type: string
default seperator
Default value: "|"
Default values
Property | Value |
---|---|
bMultiLine | True |
StyleName | "TextLabel" |
TextAlign | TXTA_Center |
Enums
eDisplayState
- DS_Delay
- DS_Visibility
- DS_Stopped
Structs
VisibleDelay
Visible is the time this subtitle is vissible Delay is the time to wait to display the next sub title
Delegates
OnStopped
Functions
Events
Timer
Overrides: GUIComponent.Timer
Other instance functions
AddSubtitle
Add a subtitle if delay/visible is omitted or 0 the default value is used to have an actual 0 as visible/delay use a negative value
ClearSubtitles
InsertSubtitle
Insert a subtitle If the position is invalid -1 is returned
Restart
SetSubtitles
Set the subtitles, using default timing if bDontGuess == true lengthdata will be used (uses the same seperator) Return the number of items added