Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIUserKeyBinding (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XInterface
- Direct subclass:
- OGGKeyBinding
- This class in other games:
- UE2Runtime, UT2004
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(C) 2002, Epic Games
The GUIUSerKeyBinding is a class tha allows mod authors to add keys to the control menu. It works as follows:
Mod authors subclass this actor in their package. They then need to add the following line to their .INT file
Object=(Class=class;MetaClass=Xinterface.GUIUserKeyBinding,Name=<classname>)
The controller config menu will preload all of these on startup and add them to it's list.
Alias is the actual alias you wish to bind. KeyLebel is the text description that will be displayed in the list bIzSection if set, will cause the menu to add it as a section label