My program doesn't have bugs. It just develops random features.
UE2:GameConfigSet (UT2004)
Object >> GameConfigSet |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AddMaps
- 2.2 AddMutator
- 2.3 CanEdit
- 2.4 DelMutator
- 2.5 EndEdit
- 2.6 FindGameType
- 2.7 FindMaps
- 2.8 GetActiveList
- 2.9 GetEditedClass
- 2.10 GetGameAcronym
- 2.11 GetLists
- 2.12 GetMaps
- 2.13 GetMaskedParams
- 2.14 GetNamedParam
- 2.15 GetParam
- 2.16 GetUnusedMutators
- 2.17 GetUsedMutators
- 2.18 LoadAllMaps
- 2.19 LoadAllMutators
- 2.20 LoadGameTypes
- 2.21 LoadSettings
- 2.22 MaskedCompare
- 2.23 RemoveMaps
- 2.24 SetNamedParam
- 2.25 SetParam
- 2.26 SetUsedMutators
- 2.27 StartEdit
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Class: XAdmin.GameConfigSet Parent: XAdmin.xAdminConfigBase
This class is responsible for handling changes to a Game default Behavior like Map List,Mutators and Ini Settings.
Properties[edit]
AllGameTypes[edit]
Modifiers: protected
AllMapLists[edit]
Modifiers: protected
List of all maplists for the specified gametype
AllMaps[edit]
Modifiers: protected
List of all Maps for the specified gametype.
AllMapsPrefix[edit]
Type: string
Modifiers: protected
Which map prefix is currently loaded
AllMutators[edit]
Modifiers: protected
List of all available mutators
bEdit[edit]
Type: bool
Modifiers: protected
We are currently editing something
CurrentMapList[edit]
Type: int
Index of maplist we're editing
GameClass[edit]
Modifiers: protected
Which game class is being edited
GameIndex[edit]
Type: int
Modifiers: protected
Index of GameClass
Level[edit]
Type: LevelInfo
Need access to Level function
NextMutators[edit]
Type: string
What mutators were set during this session
Settings[edit]
Type: PlayInfo
Modifiers: protected
Game Setting Defaults
UsedMaps[edit]
Modifiers: protected
UsedMutators[edit]
Modifiers: protected
List of Mutators in use