UE2:GibSetHumanFlesh (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Pawns
GibSetHumanFlesh.uc
$Author: Mbaldwin $
$Date: 8/22/02 4:50a $
$Revision: 4 $
Default values
Property
|
Value
|
BloodTrailType
|
ParticleSalamander'Blood.ParticleSalamander4'
|
GibbedEffectType
|
ParticleRadiator'Blood.ParticleRadiator1'
|
Gibs[0]
|
Member
|
Value
|
CollisionHeight
|
5.0
|
CollisionRadius
|
12.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f01"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[1]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
14.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f02"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[2]
|
Member
|
Value
|
CollisionHeight
|
7.0
|
CollisionRadius
|
13.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f03"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[3]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
16.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f04"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[4]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
13.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f05"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[5]
|
Member
|
Value
|
CollisionHeight
|
2.0
|
CollisionRadius
|
19.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f06"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[6]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
15.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f07"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[7]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
15.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f08"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[8]
|
Member
|
Value
|
CollisionHeight
|
3.0
|
CollisionRadius
|
15.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f09"
|
Odds
|
1.0
|
PrePivot
|
|
|
Gibs[9]
|
Member
|
Value
|
CollisionHeight
|
4.0
|
CollisionRadius
|
18.0
|
DrawScale
|
1.0
|
MeshName
|
"343M.Assets.Human_Gib_f10"
|
Odds
|
1.0
|
PrePivot
|
|
|