Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GrenadeProjectileIncendiary (U2)
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Object >> Actor >> Projectile >> GrenadeProjectile >> GrenadeProjectileIncendiary |
- Package:
- Weapons
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Default values[edit]
Property | Value |
---|---|
Damage | 50.0 |
DamageRadius | 256.0 |
ExplosionSound | Sound'WeaponsA.GrenadeLauncher.GL_ExplodeIncendiary' |
MomentumTransfer | 9000.0 |
MyDamageType | Class'U2.DamageTypeThermal' |
Instance functions[edit]
Explode[edit]
Overrides: GrenadeProjectile.Explode