My program doesn't have bugs. It just develops random features.

UE2:Gunner2MaleVoice (U2)

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U2 Object >> Actor >> Info >> VoicePack >> Gunner2MaleVoice

Contents

Package: 
Pawns

null

Default values[edit]

Property Value
Messages[0] "Acknowledged."
Messages[1] "All clear."
Messages[10] "I need supplies!"
Messages[11] "No problem."
Messages[12] "Sorry."
Messages[13] "Thanks."
Messages[14] "Incoming!"
Messages[15] "Wait up!"
Messages[16] "Affirmative!"
Messages[17] "Negative."
Messages[18] "Nice shot!"
Messages[19] "On my way."
Messages[2] "Get in the vehicle."
Messages[20] "Same team!"
Messages[21] "At the base."
Messages[22] "At the generator."
Messages[23] "I'm on defense."
Messages[24] "I'm on offense."
Messages[25] "Cover me."
Messages[26] "Follow me."
Messages[27] "I need a ride."
Messages[28] "I need health."
Messages[29] "Someone revive me!"
Messages[3] "I've got an artifact!"
Messages[30] "<--- I'm hacking this."
Messages[31] "<--- We now own this."
Messages[32] "Get rid of those deployables!"
Messages[33] "Hack their DeployPoints!"
Messages[34] "We need more automated defenses!"
Messages[35] "Enemy in our base!"
Messages[36] "I've dropped an artifact!"
Messages[37] "<--- I've heavily mined this area!"
Messages[38] "<--- There's a live Juggernaut here."
Messages[4] "I need backup!"
Messages[5] "We need defense!"
Messages[6] "We need more deploy points!"
Messages[7] "We need energy!"
Messages[8] "I need a medic!"
Messages[9] "I need repairs!"
Sounds[0] Sound'Gunner2MaleA.VMGeneralAcknowledged'
Sounds[1] Sound'Gunner2MaleA.VMTacticsAllClear'
Sounds[10] Sound'Gunner2MaleA.VMRequestNeedSupplies'
Sounds[11] Sound'Gunner2MaleA.VMGeneralNoProblem'
Sounds[12] Sound'Gunner2MaleA.VMGeneralSorry'
Sounds[13] Sound'Gunner2MaleA.VMGeneralThanks'
Sounds[14] Sound'Gunner2MaleA.VMTacticsIncoming'
Sounds[15] Sound'Gunner2MaleA.VMRequest2WaitUp'
Sounds[16] Sound'Gunner2MaleA.VMGeneral2Affirmative'
Sounds[17] Sound'Gunner2MaleA.VMGeneral2Negative'
Sounds[18] Sound'Gunner2MaleA.VMGeneral2NiceShot'
Sounds[19] Sound'Gunner2MaleA.VMGeneral2OnMyWay'
Sounds[2] Sound'Gunner2MaleA.VMTacticsGetInVehicle'
Sounds[20] Sound'Gunner2MaleA.VMGeneral2SameTeam'
Sounds[21] Sound'Gunner2MaleA.VMLocationAtTheBase'
Sounds[22] Sound'Gunner2MaleA.VMLocationAtTheGenerator'
Sounds[23] Sound'Gunner2MaleA.VMLocationImOnDefense'
Sounds[24] Sound'Gunner2MaleA.VMLocationImOnOffense'
Sounds[25] Sound'Gunner2MaleA.VMOrderCoverMe'
Sounds[26] Sound'Gunner2MaleA.VMOrderFollowMe'
Sounds[27] Sound'Gunner2MaleA.VMRequest3INeedARide'
Sounds[28] Sound'Gunner2MaleA.VMRequest3INeedHealth'
Sounds[29] Sound'Gunner2MaleA.VMRequest3SomeoneReviveMe'
Sounds[3] Sound'Gunner2MaleA.VMTacticsGotArtifact'
Sounds[30] Sound'Gunner2MaleA.VMStatusImHackingThis'
Sounds[31] Sound'Gunner2MaleA.VMStatusWeNowOwnThis'
Sounds[32] Sound'Gunner2MaleA.VMTactics2GetRidOfThoseDeployables'
Sounds[33] Sound'Gunner2MaleA.VMTactics2HackTheirDeployPoints'
Sounds[34] Sound'Gunner2MaleA.VMTactics2WeNeedMoreAutomatedDefenses'
Sounds[35] Sound'Gunner2MaleA.VMWarningEnemyInOurBase'
Sounds[36] Sound'Gunner2MaleA.VMWarningIveDroppedAnArtifact'
Sounds[37] Sound'Gunner2MaleA.VMWarningIveHeavilyMinedThisArea'
Sounds[38] Sound'Gunner2MaleA.VMWarningTheresALiveJuggernautHere'
Sounds[4] Sound'Gunner2MaleA.VMRequestNeedBackup'
Sounds[5] Sound'Gunner2MaleA.VMRequest2NeedDefense'
Sounds[6] Sound'Gunner2MaleA.VMRequest2NeedDeployPoints'
Sounds[7] Sound'Gunner2MaleA.VMRequest2NeedEnergy'
Sounds[8] Sound'Gunner2MaleA.VMRequestNeedMedic'
Sounds[9] Sound'Gunner2MaleA.VMRequestNeedRepairs'