Cogito, ergo sum
UE2:Gunner (U2)
Contents
- Package:
- Pawns
- Direct subclasses:
- GunnerBlue, GunnerRed
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Gunner
Properties
bEquipping
Type: bool
distinguish between looking versus actually using another player
EquipingFlashDuration
Type: float
time between ammo bar flashes
Default value: 0.35
EquipingFlashTime
Type: float
EquippingCost
Type: float
skill energy needed per second of equipping
Default value: 0.0018
EquippingErrorSound
Type: Sound
sound if player has no need of supplies
Default value: Sound'U2A.Stations.AmmoStationError'
EquippingInUseSound
Type: Sound
ambient sound to play while resupplying
Default value: Sound'U2A.Stations.AmmoStationAmbient'
EquippingMsg
Type: string
Modifiers: localized
message to display on hud while equipping players
Default value: "Resupply"
EquippingRate
Type: float
pct ammo replenished per second
Default value: 0.2
EquippingStartSound
Type: Sound
sound when gunner has started resupplying a player
Default value: Sound'U2A.Stations.AmmoStationActivate'
EquippingStartTime
Type: float
time at which equipping began
EquippingStopSound
Type: Sound
sound when full resupplying is completed
Default value: Sound'U2A.Stations.AmmoStationDeactivate'
Default values
Property | Value |
---|---|
AccelRate | 3500.0 |
DefaultPowerSuitName | "U2.PowerSuitHeavy" |
DefaultWeaponNames[0] | "Deployables.AmmoPacks" |
DefaultWeaponNames[1] | "Deployables.LandMineDeployable" |
DefaultWeaponNames[2] | "Deployables.LaserTripMineDeployable" |
DefaultWeaponNames[3] | "Weapons.GrenadeLauncherHeavy" |
DefaultWeaponNames[4] | "Weapons.Flamethrower" |
DefaultWeaponNames[5] | "Weapons.RocketLauncherEx" |
FootstepPitch | 0.95 |
FootstepVolume | 0.2 |
GroundSpeed | 400.0 |
IconIndex | 2 |
JumpJetCost | 0.0030 |
JumpJetDuration | 1.0 |
JumpJetThrustSound | Sound'U2A.Jumping.GunnerJumpJetThrust' |
JumpJetZ | 1750.0 |
LandPitch | 0.95 |
LandVolume | 0.3 |
MovementPitchVariancePercent | 10.0 |
MovementRadius | 400.0 |
MovementVolumeVariancePercent | 10.0 |
SoundFootstepsDefault[0] | Sound'XMPPlayerA.Footsteps.MoveDefault1' |
SoundFootstepsDefault[1] | Sound'XMPPlayerA.Footsteps.MoveDefault2' |
SoundFootstepsDefault[2] | Sound'XMPPlayerA.Footsteps.MoveDefault3' |
SoundFootstepsDefault[3] | Sound'XMPPlayerA.Footsteps.MoveDefault4' |
SoundFootstepsTerrain[0] | Sound'XMPPlayerA.Footsteps.MoveTerrain1' |
SoundFootstepsTerrain[1] | Sound'XMPPlayerA.Footsteps.MoveTerrain2' |
SoundFootstepsTerrain[2] | Sound'XMPPlayerA.Footsteps.MoveTerrain3' |
SoundFootstepsTerrain[3] | Sound'XMPPlayerA.Footsteps.MoveTerrain4' |
SoundFootstepsWater[0] | Sound'XMPPlayerA.Footsteps.MoveWater1' |
SoundFootstepsWater[1] | Sound'XMPPlayerA.Footsteps.MoveWater2' |
SoundFootstepsWater[2] | Sound'XMPPlayerA.Footsteps.MoveWater3' |
SoundFootstepsWater[3] | Sound'XMPPlayerA.Footsteps.MoveWater4' |
SoundLandDefault[0] | Sound'XMPPlayerA.Footsteps.LandDefault1' |
SoundLandTerrain[0] | Sound'XMPPlayerA.Footsteps.LandTerrain1' |
SoundLandWater[0] | Sound'XMPPlayerA.Footsteps.LandWater1' |
SprintCost | 17.5 |
SprintRatio | 1.4 |
TimeBetweenFootSteps | 0.4 |
Instance functions
GetRadarIconIndex
Overrides: U2Pawn.GetRadarIconIndex
GetSpecialUseDescription
Overrides: U2Pawn.GetSpecialUseDescription
GetSpecialUseIconIndex
Overrides: U2Pawn.GetSpecialUseIconIndex
GetSpecialUsePercent
Overrides: U2Pawn.GetSpecialUsePercent
HandleFinished
HandleUsing
Overrides: U2Pawn.HandleUsing
NeedsToBeUsed
NotifyUnuse
Overrides: Pawn.NotifyUnuse
NotifyUse
Overrides: Pawn.NotifyUse