UE2:U2Pawn (U2)

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U2 Object >> Actor >> Pawn >> U2Pawn
Package:
U2
Direct subclasses:
Gunner, Ranger, Tech
This class in other games:

U2Pawn.uc

Constants

MAXJUMPHEIGHT

Value: 94.0


Properties

See U2Pawn properties.

Enums

EFireAnimState

FAS_None
FAS_PlayOnce
FAS_Looping
FAS_Ready

ESurfaceType

SFT_None
SFT_Default
SFT_Terrain
SFT_Water

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd


Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


Falling

event Falling ()

Overrides: Pawn.Falling


FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Pawn.FellOutOfWorld


Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


SetAnimAction

simulated event SetAnimAction (name NewAction)

Overrides: Pawn.SetAnimAction


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

See U2Pawn instance functions.

States

BeyondHelp

BeyondHelp.HandleDying

simulated function HandleDying ()

Overrides: HandleDying (global)


Dying

Inherits from: Pawn.Dying

Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

Dying.BeginState

event BeginState ()

Overrides: Pawn.Dying.BeginState


DyingWaiting

Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

DyingWaiting.AnimEnd

event AnimEnd (int Channel)

Overrides: AnimEnd (global)


DyingWaiting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


DyingWaiting.EndState

event EndState ()

Overrides: Object.EndState (global)


DyingWaiting.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


DyingWaiting.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: TakeDamage (global)


DyingWaiting.ClientRevived

singular function ClientRevived ()

Overrides: Pawn.ClientRevived (global)


DyingWaiting.Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died (global)


DyingWaiting.DoMercyKill

function DoMercyKill (U2Pawn Killer)


DyingWaiting.DoRevive

function DoRevive (U2Pawn Other)


DyingWaiting.HandleDying

simulated function HandleDying ()

Overrides: HandleDying (global)


DyingWaiting.HandleRevived

simulated function HandleRevived ()

Overrides: Pawn.HandleRevived (global)


DyingWaiting.LandThump

function LandThump ()


DyingWaiting.LieStill

function LieStill ()


DyingWaiting.OnUse

function OnUse (Actor Other)

Overrides: OnUse (global)


DyingWaiting.ReduceCylinder

function ReduceCylinder ()


DyingWaiting.RestoreCylinder

function RestoreCylinder ()


FallingOutOfWorld

Extends: BeyondHelp

Ignores: FellOutOfWorld

FallingOutOfWorld.Tick

event Tick (float DeltaTime)

Overrides: Tick (global)


GutBlowed

Extends: BeyondHelp

Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage, Trigger